Join Amazon Prime and ship Two-Day for free and Overnight for $3.99. Already a member? Sign in.
Cocoa Programming for Mac OS X, Second edition and over 140,000 other books are available for Amazon Kindle – Amazon’s new wireless reading device. Learn more

 

or
Sign in to turn on 1-Click ordering.
 
   
More Buying Choices
17 used & new from $31.49

Have one to sell? Sell yours here
 
   
Tell a Friend
Cocoa(R) Programming for Mac(R) OS X (3rd Edition)
 
 
Start reading Cocoa(R) Programming for Mac(R) OS X (3rd Edition) on your Kindle in under a minute.

Don’t have a Kindle? Get yours here.
 
  

Cocoa(R) Programming for Mac(R) OS X (3rd Edition) (Paperback)

by Aaron Hillegass (Author)
4.5 out of 5 stars  (116 customer reviews)

List Price: $49.99
Price: $31.49 & this item ships for FREE with Super Saver Shipping. Details
You Save: $18.50 (37%)
In stock on August 1, 2008.
Order it now.
Ships from and sold by Amazon.com. Gift-wrap available.

17 used & new available from $31.49
Also Available in: List Price: Our Price: Other Offers:
Kindle Edition (Kindle Book) $28.34
Paperback (1st) 19 used & new from $2.02
 
   

Better Together

Buy this book with Programming in Objective-C (Developer's Library) by Stephen Kochan today!

Cocoa(R) Programming for Mac(R) OS X (3rd Edition) Programming in Objective-C (Developer's Library)
Buy Together Today: $57.88

Customers Who Bought This Item Also Bought

Advanced Mac OS X Programming (2nd Edition of Core Mac OS X & Unix Programming)

Advanced Mac OS X Programming (2nd Edition of Core Mac OS X & Unix Programming) by Mark Dalrymple

4.3 out of 5 stars (6)  $44.09
Mac OS X Internals: A Systems Approach

Mac OS X Internals: A Systems Approach by Amit Singh

4.9 out of 5 stars (23)  $63.19
iPhone Open Application Development: Write Native Objective-C Applications for the iPhone

iPhone Open Application Development: Write Native Objective-C Applications for the iPhone by Jonathan Zdziarski

3.6 out of 5 stars (8)  $34.30
Beginning Xcode (Programmer to Programmer)

Beginning Xcode (Programmer to Programmer) by James Bucanek

3.3 out of 5 stars (3)  $26.39
Step into Xcode: Mac OS X Development

Step into Xcode: Mac OS X Development by Fritz Anderson

3.8 out of 5 stars (6)  $31.49
Explore similar items : Books (91) Software (6) Electronics (2) Movies & TV (1)


Editorial Reviews
Amazon.com
There's a reason that a large slice of the open-source movement has defected from running Linux on its laptops to running Mac OS X. The reason is the Unix core that underlies Mac OS X, and the development tools that run on that core. Cocoa makes it easy to create very slick Mac OS X interfaces for software (as well as to create applications in a hurry), and this new edition of Cocoa Programming for Mac OS X does an excellent job of teaching its readers how to put a Cocoa face on top of code (Objective-C code almost exclusively). If you know something about C and/or C++ programming and want to apply your skills to the Mac, this is precisely the book you want.

Author Aaron Hillegass teaches a Cocoa class, and his book reads like a demonstration-driven lecture in a computer lab. That is, the book takes a heavily example-centric approach to its subject, beginning with simple announcement windows and proceeding to cover the more advanced controls and object-oriented features of Cocoa and Objective-C. Throughout, he hops back and forth between descriptions of the goal to be accomplished, listings of the code that does the job, and instructions on how to use the Mac OS X development tools to speed the development process. --David Wall

Topics covered: How to write software for Mac OS X in Objective-C and, especially, with Cocoa. The new edition shows how to use NSUndoManager, add AppleScript capability to an application, do graphics work with OpenGL, and use Cocoa under Linux using GNUstep. As well, all the basic controls and design patterns are covered. --This text refers to the Paperback edition.

Product Description

The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers.

 

“Aaron’s book is the gold standard for Mac OS X programming books—beautifully written, and thoughtfully sculpted. The best book on Leopard development.”

—Scott Stevenson, www.theocacao.com

 

“This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.”

—Tim Burks, software developer and creator of the Nu programming language, www.programming.nu

 

“If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.”

—Kevin H. Spencer, Apple Certified Technical Coordinator

 

If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer.

 

Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.

 

Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.



See all Editorial Reviews